![]() ![]() “No, I told them, I want to go into the jungle. Ramsay recalled being told they could film the jungle homes of drug smugglers and their illegal cooking kitchens from on high, using helicopter shots to capture an elite anti-narcotics unit at work. People have never been more fascinated by real-life stories, whether we tell them via globe-trotting adventures, innovative dating shows or intense culinary battles – so we’re very pleased that this diverse selection of titles will be available in multiple territories and forges our partnership with Discovery +.The two-part documentary from Studio Ramsay had the TV chef traveling with his production team to Colombia, ground zero for the global cocaine trade, to look at the trail of criminality and addiction. Sally Habbershaw, EVP Americas at All3Media International, added, “As the way we consume all genres of content continues to evolve, the roll out of Discovery+ around the world represents a fantastic opportunity to bring premium non-scripted content to a brand-new audience. “We know our fans will love these projects and we’re thrilled to continue to grow our business with All3.” “Discovery is uniquely positioned to mobilize international streaming growth and provide a global platform for All3’s beloved series, which pair perfectly with our massive library of local-language originals,” said Lisa Holme, Group SVP of Content and Commercial Strategy, Discovery. It comes as Discovery+ is stocking up on third party content with volume deals with the likes of Warner Bros, A&E, History and Lifetime as well as an exclusive natural history deal with the BBC. It also includes The Undateables, produced by All3Media’s Betty, covering 11 seasons of the sweet disability dating format. Race Across The World, for instance, has been picked up in India, Italy and Spain as well as the States and Naked Attraction is available across Scandinavia, Poland and the Netherlands. The deal is a multi-territory agreement and covers the U.S. ![]()
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![]() ![]() The software which it protects is in high demand in it's market segment, and the client is aware of several competitors actively trying to reverse engineer (without success so far). Since that software was released about 5 years ago, not one new pirate of the product has been found. As best I can tell from profiling and benchmarking, the HASP HL protection only slowed the intensive calculations by about 3%. We added the HASP protection at the same time as a major update to the software, which performs some heavy calculation on video in real time. Their SDK is not very developer friendly, and is quite painful to integrate adding protection with an automated build process (but possible).īefore we implemented the HASP HL protection, there were 7 known pirates who had stripped the dotfuscator 'protections' from the product. The Key even uses a customized USB communication protocol (outside my realm of knowledge, I'm not a device driver guy) to make it difficult to build a virtual key, or tamper with the communication between the runtime wrapper and key. Without a USB key provided and activated by the licensor, the software can not decrypt and hence will not run. Their SDK encrypts and obfuscates your executable & libraries, and allows you to tie different features in your application to features burned into the key. It requires a proprietary USB key fob which acts as the 'license' for the software. I've used their hardware protection method ( Sentinel HASP HL) for many years. Caveats though - their API sucks, documentation sucks, and both of those are great in comparison to their SDK tools. Is there anything else alternative I have? I mean these are some of the things I've thought of but they can all be worked around and or figured out by code analysts given the right time frame. Tons of casting (for obfuscated disassembly). ![]() Pointless dummy calls and trampolines (tons of jumping in disassembly output).Pointless allocations and deallocations (stack changes a lot) Void trampoline(void (*fnptr)(), bool ping = false) Runtime check for debuggers (and force exit if detected) Write my own startup routines (harder for debuggers to bind to) Code obfustication (mangles the disassembly of the binary).Code injection (calling dummy functions before and after actual function calls).Some of the things I've thought of so far are: Now this is a new subject to me, and the internet is not really resourceful for prevention against reverse engineering but rather depicts tons of information on how to reverse engineer Normally I would never condone this behavior myself in my code however the current protocol I've been working on must not ever be inspected or understandable, for the security of various people. I've been contemplating how to protect my C/C++ code from disassembly and reverse engineering. ![]() ![]() ![]() It was developed by Elite Systems and published by Data East. In December 1992, a version for the NES was released. The game has been ported to various systems, some of which drop the name Caveman Ninja, referring to the game simply as Joe & Mac.Ī Super NES version was developed and published in 1991 by Data East. Also, after defeating the final boss, the players can choose between three exits – each one leading to a slightly different ending sequence. The original arcade version and Amiga, Mega Drive/Genesis, MS-DOS and Zeebo ports have the distinction of allowing the player to select between different routes at the end of boss battles. A two-player mode is available, and in some versions both characters are capable of damaging each other. The game features a health system by which the player loses health over a period of time, apart from during boss battles. The objective of the game is to rescue a group of women who were kidnapped by a rival tribe of cavemen. The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle through numerous prehistoric levels using weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. It was later adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga, Zeebo, Nintendo Switch, and PC. Joe & Mac, also known as Caveman Ninja and Caveman Ninja: Joe & Mac, is a 1991 platform game released for arcades by Data East. Hiroaki Yoshida, Seiichi Hamada, Takafumi Miura. Makoto Kikuchi, Mitsutoshi Sato, Makoto Kawamura. ![]() This game can be played also in a versions for NES, Game Boy, SNES and DOS. The following emulators are available for this game: ![]() |
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